Game Design Workshop: A Playcentric Approach to Creating...

Game Design Workshop: A Playcentric Approach to Creating Innovative Games

Fullerton, Tracy
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"Since the publication of the second edition, many changes have occurred in the games industry, from an increase in multitouch screen platforms to a rise in smaller teams and development companies and more independent designers. This third edition expands discussions of new platforms and genres of play as well as processes, such as agile development (SCRUM). This edition emphasizes how to work with analytics to improve game play experience and the commercial viability of games. It also includes interviews with a number of independent designers"--
Abstract: "Since the publication of the second edition, many changes have occurred in the games industry, from an increase in multitouch screen platforms to a rise in smaller teams and development companies and more independent designers. This third edition expands discussions of new platforms and genres of play as well as processes, such as agile development (SCRUM). This edition emphasizes how to work with analytics to improve game play experience and the commercial viability of games. It also includes interviews with a number of independent designers"
Tahun:
2014
Edisi:
3
Penerbit:
CRC Press/Taylor & Francis
Bahasa:
english
Halaman:
535
ISBN 10:
1482217163
ISBN 13:
9781482217162
File:
PDF, 11.57 MB
IPFS:
CID , CID Blake2b
english, 2014
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